Originally, a 4.5cm thick bronze sill existed, marking the boundary of the floor in the building. The artist created a bronze sill of the same thickness in the form of a 1-meter height, installing it aligned with a cross-shaped line. Next to it, a monitor was placed facing the ceiling. The monitor continuously plays a video recorded at the same location. The footage was captured by the artist jumping as high as possible over the floor’s boundary line. The image of the person disappearing from the screen and reappearing repetitively was edited with “one frame” editing, creating a trembling effect as if floating at the highest point of the jump.
The 1-meter height, determined by the artist, is not impossible but a height that ordinary people find difficult to overcome. The audience observes it from a superior perspective, looking down at the monitor that represents surpassing that height. By inserting a “one frame” lasting 1/29th of a second at the center of the screen, essentially the highest point (the point where the instantaneous velocity is zero, theoretically a moment where time momentarily stops), the artist aims to visually demonstrate the continuity of time along with a change in direction. This provides the audience with a playful and observant position, as if watching a game. In the context of the situation observed from a superior perspective, the audience looking down may also realize that they, too, can be seen in a similar manner.